I love creating game assets.  I look at each model as a unique challenge, much like an architect looks at building requirements during the design and construction phase.  I really try to push myself to create assets in different ways each time, always exploring new options and tools.  I find that it keeps me much sharper at the technical end, and frees me on the artistic end!  Here is some of  the more recent props I have been working on.


A futuristic turret!  Pew Pew!

Its been about 6 years since I used maya.  I use to love it, but I felt the rust coming back to it.  This little project was all done in maya to force myself to learn it again.  After the initial bumbling I really started to enjoy the flow of the program.  I just tried to focus on big shapes for this prop.

Much of the following Modular set was created using this texture.  I wanted to avoid unique unwraps except for the doorway.

I wanted to find some cool concept art and try to make it fit into this building.  I found a perfect specimen in Paul Richards beefy Quake door!

Fun some fan tech!

Here are some various fantasy statues and props

Here are a few different ways I have approached rocks

Turn Sculpt into tiling textures!

A slightly different approach to these rocks

Turned into tiling texture as well as tiling mesh!

Moar Rocks!

Here are some trees and vines I have explored with


7 Responses to “Props”

  1. Your work is inspiring man!
    Congratulations with the new job too, I’m so excited for you!

    • Thanks Cordell! Its been pretty amazing so far man. Such talented people everywhere you look and they are all super cool too! Its great to work with people who are truly passionate about what we do! Ill catch you around campus in the fall!

  2. Fantastic work! Love all of them! :D

  3. Check out our jobs section – we are hiring

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